These were smaller tasks from Rift including mounts, pets, and character variants. A lot of the quantity produced in large scale games like Rift involved making variations of things that already existed. It's actually a big challenge to work within not only the limitations of pre-existing animation rigs, but also trying to be smart and re-use enough of the previous model to make it fast, but to find ways to make it feel different. Of course, many of these were entirely done from scratch as well, and I had to concept many of my own designs for the sake of time.
Rift Character Art Reel - Hai Phan