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Hai Phan
Hai Phan
Art Outsource Director & Character Artist
SF Bay Area, United States

Summary

I am an Art Outsource Director at Riot Games.

Previously, I was Lead/Principal Character Art Outsource Supervisor at Blizzard Entertainment dedicated to providing quality 3d character art assets for Overwatch. This involved providing detailed art feedback and references in order to maintain a high quality level of work. This also included extensive documentation, educating external artists by directly working with them on their assets, tools training, putting together example files, soliciting and delivering additional feedback from leads and art directors, etc.

I interfaced with external vendors to make sure they have what they need to provide successful deliveries. I also helped manage tasks, and aid in the technical implementation of both internally and externally produced assets. In addition to this, I continued to support the internal character art team however I could.

Before this, I was a senior 3d Character artist for Overwatch having worked on several of the original heroes and skins.

In the past, I was a 3d character artist on titles such as Guild Wars (1 & 2) at ArenaNet and the Rift MMO at Trion where I also served in the capacity of Lead Character Artist for the Storm Legion expansion.

Skills

3D ModelingCharacter ModelingUV MappingDigital PaintingLow-poly ModelingTexturingDigital SculptingGame Development

Software proficiency

BodyPaint
BodyPaint
Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
3DCoat
3DCoat

Reel

Productions

    • Video Game
      Overwatch
    • Year
      2016
    • Role
      Senior 3d Character Artist, Senior Art Outsource Supervisor
    • Company
      Blizzard Entertainment
    • Video Game
      Rift
    • Year
      2012
    • Role
      Lead Character Artist, Senior Character Artist
    • Company
      Trion
    • Video Game
      Guild Wars 2
    • Year
      2012
    • Role
      Character Artist
    • Company
      ArenaNet
    • Video Game
      Guild Wars
    • Year
      2006
    • Role
      Character Artist
    • Company
      ArenaNet

Experience

  • Art Outsource Director at Riot Games
    SF Bay Area
    November 2019 - Present

  • Senior Art Outsource Supervisor at Blizzard Entertainment
    Irvine, United States of America
    January 2016 - Present

    Titles: Overwatch

    Dedicated to providing quality character art assets for Overwatch. This typically involves providing detailed art feedback and references in order to maintain the high quality level of work this project demands. This can include documentation, educating external artists by directly working with them on their assets, tools training, putting together example files, soliciting and delivering additional feedback from leads and art directors, etc.

    I interface with external vendors to make sure they have what they need to provide us with successful deliveries. I also help manage tasks, and aid in the technical implementation of both internally and externally produced assets. In addition to this, I continue to support the internal character art team however I can.

  • Senior Character Artist at Blizzard Entertainment
    Irvine, United States of America
    December 2013 - January 2016

    Titles: Overwatch

    I was part of the team responsible for creating the 3d character hero models for Overwatch. I collaborated not only with the other character artists, but also with almost every other department because of how prominent the heroes are in the game. Other modeling duties included skins for the heroes, miscellaneous environment prop work, and other supplemental items for the hero characters such as those required for special abilities.

  • Lead Character Artist at Trion
    Redwood Shores, United States of America
    May 2012 - April 2013

    Titles: Rift: Storm Legion (2012

    Review and guide the work of other character artists. Work with design and tech art to implement new or custom character art related features. Create example files and docs. Outsource feedback and approval. High profile model creation and designs.

  • Senior Character Artist at Trion
    Redwood Shores, United States of America
    April 2011 - May 2012

    Live content for Rift.

    Character customization, character armor and vanity items, pets, creatures, npcs, mounts, bosses, etc. Concepts and models.

  • Character Artist at ArenaNet
    Bellevue, United States of America
    July 2006 - March 2011

    Titles: Guild Wars: Nightfall (2006), Guild Wars: Eye of the North (2007), Guild Wars 2 (2012)

    Character art work from concept to full 3d model completion/hand painted texturing using both off-the-shelf and proprietary software and tools. Worked with designers and programmers to implement new technology and prototype ideas, particularly related to character customization and composite systems.

    Helped spearhead new production pipeline for "next-gen" character art assets, and helped transition art production to new software. Helped track asset production and reviewed assets from external production studios.